This game got created for a 48 hour game jam that was run at my university with the theme of: Everything is Falling Apart.

Four people worked on this project: I personally worked on the programming alongside another person in my team, another worked on the UI, and the last person worked on sound.

During the game jam I completed many tasks in the programming section:

  • Implementation of Parts
    • Handling Player Health/"Tear"
    • Enemies drop parts for the player to replenish tear
    • When player turns the correct body part is shown, instead of flipping image
  • Enemy movement for both types of enemies
  • Added player projectile
  • Code to enable spoons to spawn randomly around the map
    • Player can pick up the spoons
    • Spoons are decrement as the player swings and shoots with the spoon
  • Game Loop and transitions
    • Keeping track of number of spoons and score
    • Game over state when player has zero spoons or tear
    • Advancing to next level when all tasks have been completed

Throughout the duration of the game jam I was communication with my whole time. This was mainly to make sure that we were all on the same page.
Additionally, I was consistently making sure that everyone was not falling behind. This led me to momentarily stop and help my other group members complete some of their work; I especially assisted writing code for the UI.

After the game jam the game was further developed, this can be found in my dashboard as well.

In this game I also implemented some addition:

  • Initial implementation of danger signs
  • Implementation of portals
  • Implementation of empowered enemies
  • Implementation of better spawners, having a mix of empowered and regular enemies depending on day
  • Implementation of new "Pot" Enemy
    • With parabola like attack
  • Improved visuals by adding effects like Bloom and Lights
    • Bloom used throughout the terrain
    • Added lighting to keys, player and enemies
  • Player empowered state
    • Made player glow and grow in size

Final Game

Piece Yourself Up is a top down survival game where you have to traverse your surroundings and complete all the tasks (kill enemies) scattered around the map to progress through the days.

But be careful! As time progresses you are slowly falling apart and you must pick up the dropped parts from enemies to Piece Yourself Up.

You will be using spoons to fight enemies as game is based on Spoon Theory. We are applying this theory by making the spoons the main resource to collect, but the only way you can attack enemies and complete the day.


Assets used:

Tileset - https://trevor-pupkin.itch.io/tech-dungeon-roguelite

Player and Enemies (edited) - https://0x72.itch.io/16x16-robot-tileset

Font - https://www.dafont.com/vcr-osd-mono.font

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