This game was created as a second year project, in this game I explored the creation of randomly generated terrain. I achieved this by using Perlin noise to generate the mesh of the terrain. The game also generates biomes on the mesh, this is done by using a Voronoi diagram to split the whole area in partitions with interesting shapes.


In the development of the game I also created a tool to allow other people to create this kind of terrain. In this tool, it is possible to create different types of biomes, and use any 3D models

The tool will be available soon on the Unity Asset Store.

During the development of this game I tacked many new challenges:

  • Generating the placement of the house
  • Creating the animals and spawning them in the world

Gameplay

World traveller is a survival game where the player must collect resources from the worlds they encounter, to fully upgrade their house and go back to their peaceful valley.

The game starts with the house being destroyed by evil forces. The player rushes into their wrecked house and is teleported to new worlds, where he must gather the materials needed to rebuild their house and continue living a peaceful life.


To achieve this, the player must explore three different worlds, gathering different types of resources and slowly rebuild his house and get it back to its former glory. Meanwhile, he needs to manage his hunger, and make sure that he does not starve to death from his hard work.

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